Class Project ~ Jan – Mar 2025 ~ UCI

The SocialARC

A quarter-long project for UCI's Informatics 132: Advanced Topics in Human-Computer Interaction. We designed a mobile fitness app to help UCI students find gym buddies, join intramural teams, and discover events at the ARC — making fitness a more social and accessible experience.

Duration

Jan – Mar 2025

Team

8 Members

Tools

Figma

My Role

UX Research & Design

Problem & Motivation

Many college students struggle to maintain a physically active lifestyle.

As a result, they miss out on the mental and physical benefits of regular physical activity. To truly support student health, it is essential to better understand and address the barriers that prevent students from engaging in regular physical activity and adopting healthier lifestyles.

65%

prevalence of physical inactivity among undergraduate students (Santana et al., International Journal of Environmental Research and Public Health, 2023)

CDC Recommendation

150–300 min/week of moderate-intensity aerobic activity for substantial health benefits.

Source: Physical Activity Guidelines, 2nd Ed. →

Benefits of Activity

  • Better mental health
  • Lower cardiovascular disease risk
  • Improved sleep quality
Source: BMJ 2022 →
Research

Understanding the landscape

Competitive Analysis

Each team member conducted an in-depth analysis of a distinct fitness app, evaluating its strengths, limitations, and potential improvements in relation to our problem statement. Across all eight apps, we identified three consistent gaps:

  • Built-in scheduling features were either missing or limited, restricting users' ability to plan workouts individually or collaboratively.
  • Custom workout planning was not supported in some platforms, limiting users' ability to tailor workouts to their interests or fitness goals.
  • Social interaction tools — especially direct messaging — were lacking in several apps, reducing the ability for users to meaningfully connect, coordinate, or encourage each other.
Competitive analysis table comparing eight fitness apps across key feature categories

User Interviews

Research Question

"What are the limitations that college students face when trying to maintain their physical health?"

Participants

8 UCI undergraduates

2 from each year level (1st–4th year)

Format

Semi-structured, 1-on-1

In-person or Zoom, ~20–30 min each

Majors Represented

Informatics, Biological Sciences, Art, Psychological Sciences, Mechanical Engineering, Computer Science, Business Administration

Sessions were recorded with the participant's consent and used solely for note-taking. No identifying information was collected to maintain ethical research practices.

Key Insights

After conducting our interviews, we organized findings into an affinity map to surface recurring themes across participants. By grouping related quotes and findings into themes, we uncovered key insights that provide more insight into college students’ motivations, challenges, and behaviors related to fitness.

01

Fitness as a Social Activity

Students enjoy working out with peers but are deterred by scheduling conflicts and the social pressure of going alone.

"Most challenging is finding people to do it with because I don't usually go to the ARC alone, hard to find time that works with friends."

When they first started going to the gym, it would give them anxiety to go alone, but due to the timing and people, they had to learn on their own.

02

Available Resources

Students are content with the ARC facilities but want expanded options and less crowding.

4 out of 8 interviewees expressed appreciation for close proximity to the ARC.

"It's always super busy at the ARC whenever my schedule is available; it's hard to find available machines and I end up having to wait."

03

Intimidation & Anxiety

Many students want to go to the gym but feel anxious or intimidated, especially when going alone or as a newcomer.

"I have always wanted to go to the gym, but was intimidated because I didn't know how any of the machines worked and I wanted someone to go with. But none of my friends went to the gym."

"Sometimes it's crowded, so I get scared I might be doing something wrong."

04

Scheduling

Students value physical activity but consistently struggle to prioritize it amid academic and social demands.

"I wish I had more time to go to the gym since I'm very busy throughout the week due to my schedule."

"I'll feel guilty for working out instead of studying, working, and being with friends."

Design Process

From research to prototype

Design Ideation

After aligning on the app's core purpose, the team deliberated on which features to include. Overall, we wanted to maintain a clean, effective app that was not feature-heavy to the point it would overwhelm users.

Features Included

  • Direct Messaging
  • Buddy Matching
  • Team Formation & Group Discovery
  • RSVP / Attendance Features
  • Activity Invitations
  • Interests, Goals & Fitness Experience (Profile)
  • Profile Customization
  • Availability Input & Schedule Integration
  • Event & Class Discovery

Features Cut

  • Community Feed
  • Smart Scheduling
  • Availability Sharing
  • Equipment Tutorials
  • Health & Wellness Resources

Removed to keep scope focused on social coordination rather than diluting the experience.

User Flows

Four primary user flows were mapped before wireframing to identify gaps in the solution and ensure feature decisions aligned with user needs.

User flow diagram

Wireframes & Mockups

The team built mockups iteratively — from lo-fi sketches to mid-fi wireframes — critiquing each stage before moving forward to ensure user needs stayed at the center of every design decision.

Wireframe and mockup
Evaluation

What We Learned and Fixed

Two rounds of evaluation — heuristic and user testing — surfaced 10 issues that were iterated on before the final prototype.

🔍

Heuristic Evaluation

Each team member independently evaluated the prototype against Nielsen Norman's 10 Usability Heuristics, then synthesized findings together.

💻

User Testing

Each team member conducted individual user tests of the hi-fi prototype, then synthesized recurring issues into actionable improvements.

Inconsistent date and time formatting

✓ Fixed

Standardized formatting (e.g. 3:00–4:00 PM) consistently across all screens.

Inconsistent back button placement and design

✓ Fixed

Unified back button location and appearance across all pages.

Missing navigation bar on some pages

✓ Fixed

Added persistent bottom navigation bar across friends and My Events pages.

No onboarding progress indicator

✓ Fixed

Added a 6-step progress bar so users always know where they are in onboarding.

Onboarding confusion about buddy matching purpose

✓ Fixed

Added an instructional page before profile setup to clarify the app's purpose.

Unintuitive "Request Buddy" and "Message" buttons

✓ Fixed

Redesigned icons with clearer labels; clarified that messaging doesn't require being a buddy.

Confusing event labels ("Scheduled for Today" vs "Events Happening Today")

✓ Fixed

Added date and location to events; rewrote labels to clearly distinguish personal vs. ARC events.

Next/Back button order felt backwards during onboarding

✓ Fixed

Swapped order so Next is above Back; made Next more visually prominent.

No option to add personal interests beyond preset options

✓ Fixed

Added a custom interest input field to the interests selection screen.

Scheduling input was confusing and visually noisy

✓ Fixed

Simplified to a popup time selector with 30-minute increments and clear AM/PM toggle.

Final Prototype

Try it yourself

Explore the full hi-fi prototype below. Best experienced on a larger screen.

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